DAVID LINDER
SYSTEMS DESIGNER
I’m a systems designer with a passion for taking a game design element and separating it into easily understood programmable mechanics.
I have mainly focused on projects where I design the mechanics for various systems and programmed them into the engine. I have branched out on select projects to do narrative design, game audio creation and implementation, UI design, tech art/real time particle systems, and 2D/3D art creation. My specialization is systems design but every project I have worked on pushes me to expand my reach to make sure the project is completed, approachable, and enjoyable to play.
I absolutely love the collaborative atmosphere when creating games and am excited to join the next team.